Pointlight AnnihilatorRocket1
{
Color 1.0 0.7 0.0
Size 56
}

Flickerlight AnnihilatorRocket2
{
Color 1.0 0.7 0.0
Size 64
SecondarySize 72
Chance 0.3
}

Flickerlight AnnihilatorRocket3
{
Color 0.5 0.1 0.0
Size 80
SecondarySize 88
Chance 0.3
}

Flickerlight AnnihilatorRocket4
{
Color 0.3 0.0 0.0
Size 96
SecondarySize 104
Chance 0.3
}

Object Rocket2
{
Frame MISLA { Light AnnihilatorRocket1 }
Frame MISLB { Light AnnihilatorRocket2 }
Frame MISLC { Light AnnihilatorRocket3 }
Frame MISLD { Light AnnihilatorRocket4 }
}

Object HomRocket1
{
Frame HMISA { Light AnnihilatorRocket1 }
Frame BAL3C { Light AnnihilatorRocket2 }
Frame BAL3D { Light AnnihilatorRocket3 }
Frame BAL3E { Light AnnihilatorRocket4 }
}

//Brightmaps

BrightMap Sprite ANNIA1C1
{
Map BMANNIA1
DisableFullBright
}

BrightMap Sprite ANNIA2C8
{
Map BMANNIA2
DisableFullBright
}

BrightMap Sprite ANNIA3C7
{
Map BMANNIA3
DisableFullBright
}

BrightMap Sprite ANNIA4C6
{
Map BMANNIA4
DisableFullBright
}

BrightMap Sprite ANNIA7C3
{
Map BMANNIA7
DisableFullBright
}

BrightMap Sprite ANNIA8C2
{
Map BMANNIA8
DisableFullBright
}

BrightMap Sprite ANNIB1D1
{
Map BMANNIB1
DisableFullBright
}

BrightMap Sprite ANNIB2D8
{
Map BMANNIB2
DisableFullBright
}

BrightMap Sprite ANNIB3D7
{
Map BMANNIB3
DisableFullBright
}

BrightMap Sprite ANNIB5D5
{
Map BMANNIB5
DisableFullBright
}

BrightMap Sprite ANNIB7D3
{
Map BMANNIB7
DisableFullBright
}

BrightMap Sprite ANNIB8D2
{
Map BMANNIB8
DisableFullBright
}

BrightMap Sprite ANNIE1
{
Map BMANNIE1
DisableFullBright
}

BrightMap Sprite ANNIE2E8
{
Map BMANNIE2
DisableFullBright
}

BrightMap Sprite ANNIE3E7
{
Map BMANNIE3
DisableFullBright
}

BrightMap Sprite ANNIF1
{
Map BMANNIF1
DisableFullBright
}

BrightMap Sprite ANNIF2F8
{
Map BMANNIF2
DisableFullBright
}

BrightMap Sprite ANNIF3F7
{
Map BMANNIF3
DisableFullBright
}

BrightMap Sprite ANNIF4F6
{
Map BMANNIF4
DisableFullBright
}

BrightMap Sprite ANNIF5
{
Map BMANNIF5
DisableFullBright
}

BrightMap Sprite ANNIG1
{
Map BMANNIG1
DisableFullBright
}

BrightMap Sprite ANNIG2G8
{
Map BMANNIG2
DisableFullBright
}

BrightMap Sprite ANNIH0
{
Map BMANNIH0
DisableFullBright
}

BrightMap Sprite ANNII0
{
Map BMANNII0
DisableFullBright
}

BrightMap Sprite ANNIJ0
{
Map BMANNIJ0
DisableFullBright
}

BrightMap Sprite ANNIK0
{
Map BMANNIK0
DisableFullBright
}

BrightMap Sprite ANNIL0
{
Map BMANNIL0
DisableFullBright
}

BrightMap Sprite ANNIM0
{
Map BMANNIM0
DisableFullBright
}

BrightMap Sprite ANNIN0
{
Map BMANNIN0
DisableFullBright
}

BrightMap Sprite ANNIO0
{
Map BMANNIO0
DisableFullBright
}